Fighting Withdrawal Campaign (CoC) Game Four Added 20/02

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TWD68
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Joined: Fri Aug 20, 2021 8:33 pm

Fighting Withdrawal Campaign (CoC) Game Four Added 20/02

Post by TWD68 »

Chum Martin and I finally began our delayed Fighting Withdrawal (Summer Special 2016 PSC) campaign.
I took the plucky British and Martin the beastly Jerries.

Image

Report and more pictures on my blog
http://tomstoysoldiers.blogspot.com/202 ... rawal.html
Last edited by TWD68 on Sun Feb 20, 2022 2:55 pm, edited 3 times in total.

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oozeboss
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Location: In the Shadow of the Temple of Mir-Anda, Sydney, Australia

Re: Fighting Withdrawal Campaign (CoC) Game One

Post by oozeboss »

Thrilling game, and excellent report. Many thanks for taking the time & effort to record and share it.

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7dot62mm
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Re: Fighting Withdrawal Campaign (CoC) Game One

Post by 7dot62mm »

This was a great report, many thanks! Looking forward to the next one!

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DougM
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Re: Fighting Withdrawal Campaign (CoC) Game One

Post by DougM »

That terrain is simply superb. very well done.
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Capt Fortier
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Re: Fighting Withdrawal Campaign (CoC) Game One

Post by Capt Fortier »

Excellent AAR - captures a good sense of some desperate rearguard fighting and self-sacrifice... the Dunkirk spirit on full display
Capt Fortier

“Frapper l'ennemi, c'est bien. Frapper l'imagination, c'est mieux.” - Jean de Lattre de Tassigny

TWD68
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Joined: Fri Aug 20, 2021 8:33 pm

Re: Fighting Withdrawal Campaign (CoC) Game One

Post by TWD68 »

And so on to the second game - which was over quite quickly....

Image

http://tomstoysoldiers.blogspot.com/202 ... 70048.html

TWD68
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Joined: Fri Aug 20, 2021 8:33 pm

Re: Fighting Withdrawal Campaign (CoC) Game Two Added 28/10

Post by TWD68 »

After a delay of some months - game three

Image

More here:
http://tomstoysoldiers.blogspot.com/202 ... rawal.html

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Baldie
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Re: Fighting Withdrawal Campaign (CoC) Game Three Added 14/02

Post by Baldie »

Like
Interests

Getting slaughtered by a surprising amount of opponents.

tburgt
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Re: Fighting Withdrawal Campaign (CoC) Game Three Added 14/02

Post by tburgt »

Amazing result of the game. I'd think the Germans would have a really tough time against a dug in enemy, crossing open ground. The German jump-off points seem to be in the middle of the field (no cover). I was under the impression jump-off points can only be behind cover or at the table edge.
Or is the field "undulating ground" with enough cover spots to put down jump-off points?

TWD68
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Re: Fighting Withdrawal Campaign (CoC) Game Three Added 14/02

Post by TWD68 »

tburgt wrote:
Mon Feb 14, 2022 1:09 pm
Amazing result of the game. I'd think the Germans would have a really tough time against a dug in enemy, crossing open ground. The German jump-off points seem to be in the middle of the field (no cover). I was under the impression jump-off points can only be behind cover or at the table edge.
Or is the field "undulating ground" with enough cover spots to put down jump-off points?
The pictures on the blog show the Patrol Markers at the end of the patrol phase, not the JoPs. The Germans ended up with one on the road on the table edge and one on the table edge on each flank - quite high up the board as he benefited from extra initial moves for his Patrol markers.
Martin was lucky with a couple of early double phases and a lot of 5s - which meant he could use a CoC dice to push a JoP right up one flank and deploy almost directly into the graveyard.
I was hampered by the Pre Game Barrage - meaning my Vickers and some troops failed to deploy a couple of phases.
The arrival of the StuG meant the unit I deployed in the graveyard got shot up pretty badly very quickly.
Martin rolled some good shooting dice and I rolled some average ones.
Also it's a campaign and I need to preserve troops. So I withdrew before one section even hit the table as I'd already lost one whole section and the other was reduced to just two men. Eight men British sections are very brittle.
I made some mistakes - and fortune favoured the Germans a bit but this scenario (and campaign) isn't easy for the defending Brits who are always out numbered and outgunned but have to try and preserve strength.

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