I Ain't Been Shot, Mum!

Company Level Rules

I Ain't Been Shot Mum! is truly different. While it is fairly simple in execution and easy to learn, it very nicely captures the friction and "fog of war" inherent in tactical level modern combat.”


For a review of these rules click HERE and HERE


Our World War Two master rules are written to provide the gamer with ease of use and accuracy at Company level. The basic unit in this game is the eight or ten figure section, with the lowest command being the Platoon or troop.


Turns are card driven, providing a variable order each time, with not all of your units being able to function all of the time. This is designed to reflect the uncertainty of command in real life, with a commander knowing what he wants his men to do, but not always being sure they will do it! This is tempered by the availability of his command team, the "big men", be they officers or NCOs, who animate the battlefield, bringing to action the troops who without leadership would be quite happy to sit in a ditch and whistle Glenn Miller songs.


Great care has been taken to produce an accurate yet enjoyable game, with a well researched section on armoured combat and heavy weapons to provide support for the infantry Company at the heart of your force. The rules use some of the simple ideas behind the original Kriegsspiel rules to produce a speedy result, and consequently need the gamers to make certain basic decisions that will repay him by avoiding reems of paperwork and lists of factors.

The core rules are designed to work along side one of the four supplements listed below that provide all of the information needed to run your games for a specific part of the war. With orders of battle, weapon stats and national characteristic details these will allow you to tailor make your force for the campaigns of your choice.


Scenario Supplements for IABSM!

Click Below




Resources for I Ain't Been Shot, Mum!

Supplements

Blitzkrieg - Covering the early years of the war in Europe, from the invasion of Poland up to Stalingrad this supplement has full details for using the following forces with I Ain't Been Shot, Mum! Belgium, Finland, France, Germany, Great Britain, Holland, Hunagry, Italy, Norway, Poland, Romania, Slovakia and the Soviet Union. AFV and weapon stats are included along with national characteristics.


In the Footsteps of Legions - Dealing with the war around the Mediterranean, from the early conflict in East Africa, through the North African Desert, Greece, Crete, and also with details of such sideshows as Madagascar, Syria and Iran. The following forces are covered: The British Empire and Dominions, France (Free and Vichy), Germany, Greece, Iraq, Italy, United States and Yugoslavia. AFV and weapon stats are included along with national characteristics and additional rules are also present to deal with this theatre.


In The Shadow of the Rising Sun - The war in the Far East and Pacific Theatres is covered in this supplement, from the invasion of Malaya through to the Island hopping campaigns in the Pacific the following nations are covered: Australia, China, Dutch East Indies, Vichy France, Great Britain, Japan, Thailand and the United States. AFV and weapon stats are included along with national characteristics and additional rules are present to deal with this theatre.


Gotterdammerung - From the start of 1943 on the banks of the Volga to the final end in Berlin, this supplement presents the gamer with all he will need to get the most out of I Ain't Been Shot, Mum! Forces covered include Brazil, Finland, France, Germany, Great Britain, Hungary, Italy, Romania, the Soviet Union and the United States. AFV and weapon stats are included along with national characteristics.


Mini-Supplements

Included in our Specials the following conflicts have been covered in full detail to allow the gamer to use I Ain't Been Shot, Mum! for a broader spectrum of gaming. Each has full orbats for the participants, armour and gun stats, special rules where required and details of how to use the national characteristic cards.
Summer 2004 - "Up Your Cara Al Sol!" covers the Spanish Civil War
Christmas 2004
- "We'll Have to Bloody Walk" covers the Falklands conflict
Summer 2005
- "An Un-Holy Mess" the Arab Israeli War of 1947-49
Christmas 2005
- "To Die for a Tie" covers the Korean War
Summer 2006 –
Inter-war Colonial IABSM covering the North West Frontier and East Africa
Summer 2007 –
Sturmabteilung Vor! Great War action on the Western Front

Special Articles
Summer Special 2004
A Bunch of Limey Gangsters - commandos in action 1944 to '45.
Gott in Himmel - German tactics of WWII
Dunkirk Games Day - three scenarios for 1940
They Came from the Sea - A commando mega game
Oi' that's my Truck - a 1940 scenario by Robert Avery

Christmas Special 2004
Operation Goodwood - Rommel's "funnies" in action
Fire for Effect - National characteristics for artillery
Bringing the Chickens Home - a generic scenario from Robert Avery
Aufklarungs Abteilung Vor! - German reconnaissance tactics
Underpants of Dread - the Spanish Blue Division on the Leningrad Front, an article and three scenarios.
Converting Skirmish Campaigns to IABSM! - It does what it says on the tin.

Summer Special 2005
Night and Day at Imphal - A Burma Scenario
Horn of the Rhino - Commonwealth forces fight Vichy French in Madagascar
The Initiation of Dashwood-Brown - A Normandy 1944 scenario
Walking in a Winter Wonderland - An Ardennes 1944 scenario
Gudbransdal 1940 - An article and scenario for the Kings Own Yorkshire Light Infantry in Norway
Knackering Panzer - Infantry Anti-Tank tactics examined
Royal Tanks - A SkirmishCampaigns scenario for IABSM!

Christmas Special 2005
Moiste Cabbage & a Quick Cognac - A France 1940 scenario
Bloody Omaha - An article and scenario
The Saar 1939 - An early war scenario as France invades Germany
Guess Who's Dropping in for Xª MAS - Italian Commandoes fight Greek Partisans in three scenarios
Defence of the Nation - 1944 and the Romanians attempt to hold back the Soviet tide
The Freezing Four-0-First - A scenario for the Battle of the Bulge

Summer Special 2006
Grabbing Mussolini's Baubles, a 1930s Inter-war supplement for late Colonial IABSM, plus two scenarios
Autobahn to Boppard, US and German forces clash on the Rhine in 1945
Danzig 1945, scenario and Salute report
Malaya Games Day, scenarios plus full report
Tobruk, Aussies versus Italians, a North Africa scenario
Neunkirchen 1939, Franco-German action in the Saar
Building Jungle terrain AND constructing wargames buildings, we ask the experts.
SkirmishCampaigns conversion
What's for afters? Four scenarios around Pegasus Bridge on D-Day.

Christmas Special 2006
Direct from Detroit, a SkirmishCampaigns conversion
Action off the Wash. German Kommandos land in 1940
Hitler Has Only Got One Gaul, an SS Charlemagne mini-campaign in Pomerania
Tanks Forward, French blitzkrieg in the Saar 1939, our campaign continues
Operation Haut Vents, a US Convention Game revealed
The Lardest Day, a look to the future for an IABSM mega-game.
Hello Big Boys, a look at our Platoon level rules and their development.

Summer 2007
Sturmabteilung Vor! A complete IABSM supplement for the Great War
Not Another Bloody Poet! The tactics of the Great War revisited
Last Boat to Pantelleria – German Fallschirmjager attempt to escape Tunisia in this mini German Dunkirk, an IABSM scenario
D-Day at Haut Fornel – US troops land in Europe, an IABSM scenario
Nice one Kiril! Summer 1942 and the Soviets attempt to halt the German advance
One of our Planes is Missing – Colonial IABSM action

Christmas 2007
Arnhem VC – British airborne troops stand defiant in this IABSM scenario of a VC action.
The Bridge at Auville – Us troops from the 29
th Infantry Division attempt to link Utah and Omaha beacheads in June 1944.
Kampfgruppe von Reisswitz Marsche! An IABSM map campaign using ideas from kriegsspiel
Here Comes the Cavalry – An article on using US cavalry recon forces with IABSM

AND THERE'S MORE TO COME IN THE EVER EXPANDING WORLD OF LARD!




Go Back to Lardy Home

Click Here to Buy these Rules