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I Ain't Been Shot, Mum! Company Level Rules “I Ain't Been Shot Mum! is truly different. While it is fairly simple in execution and easy to learn, it very nicely captures the friction and "fog of war" inherent in tactical level modern combat.”
For a review of these rules click HERE and HERE
Our World War Two master rules are written to provide the gamer with ease of use and accuracy at Company level. The basic unit in this game is the eight or ten figure section, with the lowest command being the Platoon or troop.
Turns are card driven, providing a variable order each time, with not all of your units being able to function all of the time. This is designed to reflect the uncertainty of command in real life, with a commander knowing what he wants his men to do, but not always being sure they will do it! This is tempered by the availability of his command team, the "big men", be they officers or NCOs, who animate the battlefield, bringing to action the troops who without leadership would be quite happy to sit in a ditch and whistle Glenn Miller songs.
Great
care has been taken to produce an accurate yet enjoyable game,
with a well researched section on armoured combat and heavy
weapons to provide support for the infantry Company at the heart
of your force. The rules use some of the simple ideas behind the
original Kriegsspiel rules to produce a speedy result, and
consequently need the gamers to make certain basic decisions that
will repay him by avoiding reems of paperwork and lists of
factors.
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Scenario Supplements for IABSM! Click Below |
Resources for I Ain't Been Shot, Mum! Supplements Blitzkrieg - Covering the early years of the war in Europe, from the invasion of Poland up to Stalingrad this supplement has full details for using the following forces with I Ain't Been Shot, Mum! Belgium, Finland, France, Germany, Great Britain, Holland, Hunagry, Italy, Norway, Poland, Romania, Slovakia and the Soviet Union. AFV and weapon stats are included along with national characteristics.
In the Footsteps of Legions - Dealing with the war around the Mediterranean, from the early conflict in East Africa, through the North African Desert, Greece, Crete, and also with details of such sideshows as Madagascar, Syria and Iran. The following forces are covered: The British Empire and Dominions, France (Free and Vichy), Germany, Greece, Iraq, Italy, United States and Yugoslavia. AFV and weapon stats are included along with national characteristics and additional rules are also present to deal with this theatre.
In The Shadow of the Rising Sun - The war in the Far East and Pacific Theatres is covered in this supplement, from the invasion of Malaya through to the Island hopping campaigns in the Pacific the following nations are covered: Australia, China, Dutch East Indies, Vichy France, Great Britain, Japan, Thailand and the United States. AFV and weapon stats are included along with national characteristics and additional rules are present to deal with this theatre.
Gotterdammerung - From the start of 1943 on the banks of the Volga to the final end in Berlin, this supplement presents the gamer with all he will need to get the most out of I Ain't Been Shot, Mum! Forces covered include Brazil, Finland, France, Germany, Great Britain, Hungary, Italy, Romania, the Soviet Union and the United States. AFV and weapon stats are included along with national characteristics.
Mini-Supplements Included
in our Specials the following conflicts have been covered in full
detail to allow the gamer to use I Ain't Been Shot, Mum! for a
broader spectrum of gaming. Each has full orbats for the
participants, armour and gun stats, special rules where required
and details of how to use the national characteristic
cards. Summer
2007 AND THERE'S MORE TO COME IN THE EVER EXPANDING WORLD OF LARD! |
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